TOP QX – Everyone can Learn Anytime Anywhere

Cnotinfor has developed educational software for Windows and MAC (and more recently for iOS) that is normally installed in the computer and stays there. This paradigm is getting exhausted face the ongoing and already occurred changes, in terms of hardware, including mobile devices, and in the way you access and interact with software and its content.

TOP QX project aims to respond to this problem by developing and adapting a set of frameworks and libraries that accelerate the development of a new generation of educational software that works transparently to the user on any platform (PC, smartphone, iPad, Mac), anytime, anywhere and in any language. It also has to maintain consistency and memory of past interactions using a virtual companion or tutor, taking advantage of the full potential of Web 2.0. However it should run even when Internet fails.


Beginning on 1st March 2012 and end in 31st December 2013


  • Departament of Human Reabilitation and Accessibiliy from the University of Trás-os-Montes e Alto Douro (UTAD)
  • Computin Graphic Center,  Guimarães
  • APPACDM from Coimbra (Portuguese Association of Parents and Friends of the Mentally Disabled Citizen)
  • APPDA from Coimbra (Portuguese Association for  Development Disorders and Autism)
  • APC from Coimbra (Cerebral Palsy Association)
  • Children’s Hospital of University Hospital Center of Coimbra - Center for Child Development Luís Borges

Aims and success criteria

  • Scientific publication of papers and participation in national and international conferences on the theme
  • OpenSource libraries available in public repertoires
  • Building and editing games integrating libraries, methodology and technology of emotional virtual companions
  • Building educational games for children, adults and seniors


This is a co-funded project by QREN, Mais Centro – Programa Operacional Regional do Centro and European Commission – European Regional Development Fund – project nr CENTRO-07-0202-FEDER-022839.


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